

While sometimes signposting is clear, with bloody handprints telling you where you can climb walls, elsewhere it fails miserably, leaving you circling grim environments, desperate to see where to go next. How about some one hit kills just for good luck? Or, even better, here’s six hicks in checked shirts, a QTE prompt, and no chance to use your healing bandages.ĭespite a suggestion of choice in this open l ooking world, Red Barrels wants you to do something very specific in each section. Having fun there? Here, have some more corn and flashlights. Every time you think you might be enjoying yourself too much just exploring the world, another forced flight section appears to quash that elation. Just like the original, Blake can only run, hide and film, nothing else, leaving you utterly helpless in the path of whatever lurks in the dark.ħ things I wish I knew before starting Outlast 2 Before long, he’s wading through cornfields and corpses, uncovering a disturbing Satanist cult as he attempts to find his wife. It’s no spoiler to say that it all very quickly goes downhill, as their helicopter falls out of the sky and Blake wakes up alone in the burning wreckage with only his camera and some spare batteries for company.

Thus developer Red Barrels has shifted its night vision gaze to the dusty Arizona desert, where journalist Blake Langermann and his wife, Lynn, are investigating the murder of a pregnant woman. Given that Outlast already has a follow-up of sorts in the shape of prequel Whistleblower, there was no need to go over the same ground again. I was so furious playing, that on one occasion I had to go and wash my face with cold water just for something to do that wasn’t removing my own eyes with a spoon. With this in mind, I’d like to be able to say that I’m not angry at Outlast 2, I’m just disappointed. The glowing eyes of the inhabitants lurking at the end of dark corridors means that night-vision has never been as terrifying. From the moment you clamber into the abandoned Mount Massive Asylum - through a window that has clearly been used as an escape route - the grim found-footage survival horror that awaits inside is disturbing and beautifully constructed. For most of the DLC, he's just eye candy as opposed to an actual threat, though.The original Outlast is a masterclass in horror, its first hour an intimidating lesson in building fear and tension. The Walrider shows up first in the Hospital, and will attack Waylon on sight. The Walrider is shown a few times, but the main element shown is the staff responsible for his development, such as the controller, Billy Hope, Rudolf Wernicke, and Father Martin Archimbaud Outlast: Whistleblower The Walrider is the principal antagonist of the game, but is actually relatively rarely seen until very late in the game. The Walrider can traverse almost any obstacle, with the sole exception being decontamination chambers, which negate them temporarily - thus, the Walrider refuses to pass through. The Walrider's power is amplified by its sheer numbers, allowing it to take down The Variants, Chris Walker and even squads of heavily armed tactical soldiers with little effort. Miles can only truly see them using his night vision, which shows them almost as tiny little flies. While they can't be seen by the eye in small numbers, when they combine, they display themselves as a black aura, often taking a humanoid form. The Walrider first manifested in Billy Hope, but was controlled in time by Billy through the lucid dream states achieved through the morphogenic therapy. While it appears as a black, ghost-like entity, it is actually a collection of nanites, a swarm of nanomachines. The Walrider is the end result of the Morphogenic Project.
